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How to Play a Cricket Card Game

Pitch Perfect translates the rhythm of real cricket — overs, wickets, runs, and field placements — into a fast card game. Each delivery is decided by a head-to-head card matchup and a pair of dice rolls. This guide explains everything you need to play your first match.

The basics: overs, wickets, runs

A match has two innings. Each innings is either a Quick 2-over game (12 balls) or a Full 5-over game (30 balls). Each side fields five players and loses the innings on the fourth wicket. The team with the most runs at the end wins. A single bowler can deliver at most two overs.

Squad building

Pick a national side, then draft five players: 1 wicketkeeper, 2 batters, 1 all-rounder, and 1 bowler. Every player is a card with six stats — Anchor (AN), Power (PW), Control (CT), Strike (SK), Ground (GR) and Reflex (RF). Higher Anchor batters accumulate; higher Power batters hit boundaries. Bowlers swing the outcome with Control and Strike.

Card matchups and dice

On every ball the batting side plays a batter card from hand; the bowling side responds with a bowler card. Both sides roll a die. The combined values decide the outcome — dot, single, four, six, or a wicket. Big swings come from pairing your best card with a favourable roll; defensive cards reduce the chance of a wicket on a bad roll.

Setting the field

Before bowling, place three fielders on the ground. Fielding positions interact with the batter's shot type — a deep cover blocks drives, while a slip catches edges. Get the placement right and you turn boundaries into singles.

Game modes

Tips for new players

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